5 years ago
30 November 2011
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(white to move) |
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Options: | |
- allow legal moves only; | |
- use short algebraic notation; | |
movement/animation speed: (slow) (fast) | |
- show legal moves; | |
Pawn promotion: | ||
- Queen | ||
- Rook | ||
- Bishop | ||
- Knight |
Please let me know if I am missing something fantasically obvious, but why, on move 11 doesn't white fork the king and queen(rd8+)? Is this a blunder or am i just missing some deadly tactical resource of black's?
ReplyDeleteThanks for posting the game!
Hello Eyepoke
ReplyDeleteWhite has little initiative left after that. I have played it once and went on to lose like a baby. By the way, the real sensational part of this game is what happens after Rxh7 Bg4 - Rh4 Bxd1 Nf6+:), although I hadn't actually seen that idea during the game
Huh. ok. Thanks for the response. Guess I am just not playing at that level yet!
ReplyDeleteThe level that as soon as one's hope for initiative is gone, all moves become aimless...
ReplyDeleteHi
ReplyDeleteNot playing for a while but took a trip to see your blog. Some fun games.
Jim Takchess